Tech Tree Games is hiring a Gameplay Engineer to work from PT ± 3 hours
Project: Hegemony (PC Strategy)
Contract: Fixed-term, 6–12 months
Engagement: Freelance / Contract
Start: Flexible
Location: Remote
Language: Fluent written and spoken English (required)
About the Project
Hegemony (working title) is a PC strategy game currently in active development at Yarn Games, an indie studio based in London. The project blends accessible strategy with deeper systemic depth, with a strong focus on economic decision-making, progression systems, and long-term strategic planning.
This role is project-specific and focused entirely on Hegemony.
The Role
We are looking for an experienced Strategy Game Designer to support the design, balancing, and iteration of Hegemony’s core systems.
This is a hands-on design role, ideal for someone who loves economy modelling, skill trees, progression systems, and tuning complex strategic interactions to feel readable, fair, and satisfying.
You will work closely with the Creative Director, Production, and the wider dev team to shape and refine systems throughout development.
Key Responsibilities
Own the design of Hegemony, a real-time casual strategy game
Work closely with main stakeholders and the development team
Iterate on the current features and design new functionality aligned with the long-term vision
Create and balance skill trees, progression loops, war systems and economic systems
Maintain clear design documentation that can be handed over directly to the programming team
Design the player journey through a session, as well as long-term engagement loops
Design AI player behaviours
Design prototypes to validate ideas
Identify issues and propose concrete solutions
Design the first-time user experience
Required Experience
Proven experience as a Game Designer on PC strategy games
At least one shipped strategy title (PC preferred)
Strong background in economy design, progression systems, and skill-tree balancing
Deep understanding of strategy game pacing, player decision-making, and complex systems
Comfortable working with spreadsheets and data-driven balancing
Excellent written and spoken English
Able to work independently and communicate clearly in a remote team
Desirable (Nice to Have)
Experience in RTS or strategy simulation games
Experience balancing games post-launch or during live development
Familiarity with hybrid or accessible strategy design
Experience using analytics to inform decisions
Experience with prototyping in Unity
Previous work with small or indie teams
How to Apply
Please include:
A short introduction outlining your relevant experience
Links to shipped games you’ve worked on
Any examples of system design, economy work, or balance documentation (if available)
If you think you'd be a good fit, please apply above or contact us.
About Yarn Games
Yarn Games is hiring for this remote role. Learn more about the company and team when you apply.
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