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Art Director

Saguni Studio


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Posted February 18, 2026 full-time Full Time ,Anywhere, Remote

Astral Sync is an original anime universe spanning a crossplay game (Astral Sync: Callisto) plus a Webnovel and Webtoon (Astral Sync: Voidborn). In this world, humans form bonds with creatures called Evomon. Callisto is a level-based, story and combat focused action RPG with a main lobby hub for team management.


Art style: Semi-realistic with stylized elements (anime-inspired, readability-forward, strong visual identity).

Start: Immediately



The role


You will become the visual anchor for Astral Sync: Callisto, responsible for creating a consistent, high-quality art direction across characters, environments, VFX, animation look, and shaders/materials, aligned with the broader universe direction from Voidborn.


Your top priority is the Gamescom demo: unify the current inconsistent look across departments, establish a practical style guide, and implement a review and feedback workflow that works with both outsourced asset production and the inhouse team.




Key responsibilities


1) Define and document the visual direction


Establish clear visual pillars: shapes, proportions, silhouette language, materials, color, contrast, detail density, and readability.

Create and maintain an Art Bible / Style Guide (v1 for demo) that covers:

Character look rules (faces, hair, skin, eyes, outfits, accessories)

Environment and prop language (biomes, architecture, set dressing density)

Lighting rules

Shader and material rules

2) Build a review and feedback workflow


Set up a repeatable review cadence and criteria with the existing leads.

Provide direct, actionable feedback (including paintovers when helpful).

Own the quality bar and ensure assets converge to the target style.

3) Coordinate concept artists


Coordinate concept development across characters, environments, props, and key VFX where needed.

Ensure concepts clearly communicate the style guide targets (shape language, materials, color, readability) and are production-ready for 3D and VFX.

Maintain a clean concept library with approved directions, callouts, and do and don't examples.

4) Art direct outsourced production


Create briefing packages for outsourced character and environment production.

Review iterations, keep consistency, and prevent style drift.

Ensure outputs fit mobile-first AA budgets and production timelines.



What success looks like (first weeks)


A clear one-page set of Visual Pillars plus a curated set of reference boards that removes ambiguity.

Art Bible v1 for the Gamescom demo scope (characters, environments, lighting, shaders/materials, VFX, animation look).

A working review cadence (for example 2 scheduled reviews per week plus async feedback).

A reusable outsourcing briefing template and first asset briefs for demo priorities.

A defined quality bar demonstrated via at least one representative scene and hero asset set.



Requirements (must-have)


Proven experience as Art Director, Lead Artist, or Visual Director in games (or equivalent shipped experience).

Strong ability to create consistent art direction across multiple disciplines.

Experience building style guides / art bibles and translating vision into production rules.

Confident in reviews and feedback workflows, with clear, actionable communication.

Comfortable with fast decision-making under time pressure (demo milestones).

Solid understanding of production realities: outsourcing, iteration loops, quality control, and deadlines.



Nice-to-have


Experience with large-scale outsourcing art direction.

Technical art awareness (shader/material constraints, lighting tradeoffs), even if you are not building the systems.

Experience with anime-inspired IPs and cross-media consistency (Webtoon/Webnovel to 3D game translation).



How to apply


Please send:


Your portfolio (with clear role and contribution per project)

Short note on your art direction process: how you establish a style guide and keep multiple disciplines aligned

Any examples of style bibles, moodboards, paintovers, or review documentation (if available)

Your availability (full-time start, then flexible), and yearly salary expectation


AboutSaguni Studio

Saguni Studios is an entertainment company focused on building original intellectual property across web novels, webtoons, and games. We are developing the Astral Sync universe as a connected IP that can be experienced through multiple formats.




Our Mission


Our mission is to create high-quality, story-driven content with long-term potential. We believe strong IP is built through consistency, focus, and respect for the audience—whether they are reading a story or playing a game.




What We Do


We develop and scale original IP across two main verticals:


Publishing (Voidborn): Our web novel and webtoon projects that establish the narrative foundation of the Astral Sync universe.

Games (Astral Sync): Interactive experiences that expand the universe through gameplay and player-driven storytelling.



Join Us


We work with people who care about craft, storytelling, and long-term thinking. If you're interested in collaborating or joining the team, feel free to get in touch.


Saguni operates multiple independent business units. While certain entities within the broader group may explore Web3-related technologies, Astral Sync is developed exclusively as a traditional entertainment IP.


This position is strictly dedicated to Astral Sync and does not involve blockchain, NFTs, cryptocurrencies, tokenization, or any Web3-related products or infrastructure.

If you think you'd be a good fit, please apply above or contact us.

About Saguni Studio

Saguni Studio is hiring for this remote role. Learn more about the company and team when you apply.

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