Your resume isn't a list of everything you've done—it's a strategic document designed to get you interviews. The difference between a good resume and a great one is clarity, impact, and alignment with what employers want.


The Structure That Works


  • Header: Name (larger font), phone, email, LinkedIn, portfolio/GitHub if relevant. One line each, clean and scannable.
  • Summary (optional): 2-3 lines max. Who you are, what you do, what you're looking for. Only include if it adds value.
  • Experience: Most recent first. For each role: Company, Title, Dates, 3-5 bullets showing impact.
  • Education: Degree, school, year. GPA only if 3.5+ or recent grad.
  • Skills: Grouped logically (Languages, Frameworks, Tools). Prioritize what's in the job description.
  • Optional: Projects, Certifications, Publications (if relevant and impressive).

Writing Bullets That Land Interviews


Bad bullets list duties. Good bullets show impact.


  • Bad: "Worked on game features" or "Responsible for code reviews"
  • Good: "Shipped 3 major gameplay features that increased player retention by 15%" or "Led code reviews for team of 5, reducing bugs by 30%"

The formula: Action verb + what you did + quantifiable result


Strong action verbs: Shipped, Built, Led, Optimized, Reduced, Increased, Designed, Implemented, Architected, Scaled


Quantifying Impact (Even When It's Hard)


Not everything is easily quantifiable, but you can still show impact:


  • Time saved: "Automated build process, reducing deployment time from 2 hours to 15 minutes"
  • Scale: "Built system handling 1M+ daily active users" or "Managed team of 8 developers"
  • Quality: "Reduced bug rate by 40%" or "Improved test coverage from 60% to 85%"
  • Business impact: "Feature increased revenue by $X" or "Reduced churn by Y%"
  • If numbers aren't available: "Streamlined onboarding process, improving new hire ramp-up time" or "Redesigned UI, receiving positive feedback from users"

Handling Job Gaps and Career Changes


  • Gaps: If you took time off, be honest but brief. "Career break for personal development" or "Freelance work" if applicable. Don't leave unexplained gaps.
  • Career changes: Lead with transferable skills. "Software Engineer transitioning to Game Development" with a summary that connects the dots.
  • Short tenures: If you have a 3-month job, consider omitting it if it's not recent or relevant. Or group similar short contracts as "Contract Work" with dates.

Tailoring Your Resume (Without Starting from Scratch)


  • Read the job description carefully: What skills are mentioned? What problems are they solving?
  • Mirror their language: If they say "gameplay systems," use that term. If they say "C#," use "C#."
  • Reorder bullets: Put the most relevant experience first within each role.
  • Adjust your summary: Tweak it to align with what they're looking for.

The Skills Section: Strategic Keyword Placement


  • Group logically: Programming Languages, Frameworks, Tools, Methodologies
  • Match the job: Prioritize skills from the job description
  • Be honest: Don't list skills you can't discuss in an interview
  • Include levels if helpful: "C# (Expert), Python (Intermediate), JavaScript (Basic)"

Formatting: The Invisible Art


  • Consistency: Same date format, same bullet style, same spacing throughout
  • White space: Don't cram. Easy to scan beats fitting everything
  • Font: 10-12pt body, readable font (Arial, Calibri, Georgia)
  • Length: One page for <7 years experience, two pages if you have more and it's relevant

Common Mistakes That Kill Resumes


  • Typos and grammar errors: Spell-check, then have someone else read it
  • Vague language: "Helped with projects" tells them nothing
  • Too much information: Every job doesn't need 10 bullets
  • Outdated information: Remove skills you haven't used in 5+ years
  • Unprofessional email: Use a real email, not "gamer123@email.com"

Your resume is your first impression. Make it count.

← Back to Learn