Game development isn't one industry—it's many. Indie studios and AAA publishers operate differently, and the right choice depends on what you want from your career.


What Indie Often Offers


  • Smaller teams, more ownership. You might touch design, code, and content on the same project.
  • Creative say. Your ideas can shape the game, not just your slice of it.
  • Flexibility in tools, process, and sometimes schedule.
  • Higher risk: studios can run out of funding; projects get cancelled. Job security is less guaranteed.

What AAA Often Offers


  • Big budgets, big IP, and large teams. You work on a small part of a huge machine.
  • Specialization. You go deep on one discipline (e.g. combat design, rendering, animation).
  • More process: pipelines, reviews, milestones. Less "figure it out as we go."
  • More stability and benefits. Pay and job security tend to be higher.

It's Not Either/Or Forever


  • Many people start in QA or junior roles at larger studios, then move to indie for more ownership.
  • Others start indie, then join AAA for financial stability or to work on a dream IP.
  • Some alternate: ship a few years at a big studio, then join or start a small team.

Questions to Ask Yourself


  • Do I want to specialize deeply or wear many hats?
  • How much financial risk can I take? Do I have dependents or savings?
  • Do I care more about creative control or working on the biggest titles?
  • Do I prefer clear process or a scrappy, iterative environment?

There's no single "best" path. There's the path that fits your life and goals right now.

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