In game development, your portfolio is everything. Studios want to see what you've built, how you think, and whether you can ship. A strong portfolio can land you interviews even without traditional experience. A weak one can sink you even with a great resume.


What Makes a Strong Game Dev Portfolio


  • Finished work: One complete game beats five abandoned prototypes. Studios want proof you can finish.
  • Clear role definition: "I built the combat system" is better than "I worked on a game." Be specific about what you did.
  • Process documentation: Show your thinking. Design docs, code architecture, iteration notes—these prove you can think systematically.
  • Variety (within your discipline): If you're a programmer, show different systems (UI, gameplay, tools). If you're a designer, show different genres or mechanics.

For Programmers: What to Show


  • Code samples: GitHub repos with clean, commented code. Include READMEs that explain what the project does and how to run it.
  • Systems you built: "Combat system with combo chains," "Save/load system," "AI behavior tree," "Multiplayer networking." Be specific.
  • Tools and scripts: If you built editor tools, automation scripts, or pipeline improvements, include them. Studios love programmers who make others' lives easier.
  • Performance work: "Optimized rendering pipeline, reduced draw calls by 40%." Show you care about efficiency.

For Designers: What to Show


  • Design documents: GDDs (Game Design Documents), feature specs, balance sheets. Show you can communicate design clearly.
  • Prototypes: Playable builds or videos of prototypes. Even paper prototypes count if they show your process.
  • Iteration: Show how your design evolved. "V1 had X problem, V2 solved it by Y." This proves you can iterate.
  • Player feedback integration: "Playtesters found X confusing, so I changed Y." Shows you think about players.

For Artists: What to Show


  • Art style consistency: Show you can maintain a style across assets
  • Technical understanding: UV mapping, optimization, LODs. Artists who understand tech constraints are valuable
  • Process: Concept → blockout → final. Show your workflow
  • Variety: Characters, environments, UI, VFX—show range if you're a generalist, or depth if you specialize

The Portfolio Website: Keep It Simple


  • One-page is fine. Scrolling beats clicking through pages
  • Fast loading: Optimize images, use lazy loading. Studios won't wait
  • Mobile-friendly: Many recruiters check portfolios on phones
  • Clear navigation: Projects → Role → Outcome → Link/Demo

What to Include Per Project


  • Title and your role: "Combat System Programmer" or "Level Designer"
  • Short description: What the game/project is (2-3 sentences)
  • What you did: Specific contributions (3-5 bullets)
  • Technologies/tools: Unity, Unreal, C#, Blueprint, etc.
  • Link: Playable build, GitHub, or video walkthrough
  • Screenshots/GIFs: Visual proof of your work

Common Portfolio Mistakes


  • Too many projects: Quality over quantity. 3-5 strong projects beats 15 mediocre ones
  • No playable links: If you can't share the full game, make a demo or video
  • Vague descriptions: "I worked on gameplay" doesn't tell them anything
  • Outdated work: Remove student projects from 5+ years ago unless they're exceptional
  • Broken links: Test everything before sharing. Dead links look unprofessional

Game Jams: Your Portfolio Goldmine


Game jams (Global Game Jam, Ludum Dare, GMTK) are perfect for portfolios because:

  • They force you to finish: 48-72 hour deadline means you ship something
  • They show teamwork: Many jams are team-based, proving you can collaborate
  • They're playable: Short games are easy for recruiters to try
  • They show creativity: Constraints breed interesting solutions

Include 2-3 game jam projects if you have them. They prove you can work fast and ship.


Keeping Your Portfolio Current


  • Update quarterly: Add new projects, remove outdated ones
  • Refresh descriptions: As you learn more, your old work might deserve better explanations
  • Add new skills: If you learned a new engine or tool, add a project that uses it

Your portfolio is your proof. Make it count.

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