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Technical Game Director

Cakefish


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Posted June 7, 2026 Contract Anywhere

<div class="job-description w-richtext"><p><a href="https://www.dreamthorn.com/positions" onclick="fathom.trackEvent('steam click');"  rel="noopener"  target="\_blank">Dreamthorn</a> fuses deckbuilder creativity with top-down tactical combat and ARPG loot. Players team up for bite-sized, roguelike campaigns where every card is earned strictly through gameplay - no pay-for-power! - unlocking wildly unique characters ranging from dual-wielding mutant wizards to charismatic cannibal princesses.</p>

<p>We are looking for talent to build an innovative RPG set in a world of beauty and horror.</p>

<p> </p>

<p><img src="https://cdn.prod.website-files.com/5e94aac2cae3653ce1e66354/6a220e47bd366f8a2daa0bfb_czD6wqG.jpeg"/></p>

<p> </p>

<p><strong>About the Role</strong></p>

<p>As we are expanding our team and moving into full production, we need someone to lead the dev side and ensure we can ship the game.</p>

<p>You will be one of three studio leads, as we add this position and a new Lead Game Producer to work alongside our existing Game Director.</p>

<p> </p>

<p><strong>Your responsibilities are:</strong></p>

<ul>

<li>Game Delivery: Turn our game design documents into plans and action.</li>

<li>Lead the Devs: Build, manage and mentor a team of around 10 developers. Keep them unblocked, productive and focused on the right priorities.</li>

<li>Hands-on Coding: You will be in the trenches coding, reviewing architecture and ensuring everything fits together.</li>

<li>Reality Check: Act as a technical authority and voice of performance, stability and - most importantly - scope.</li>

</ul>

<p> </p>

<p><strong>Who you are:</strong></p>

<ul>

<li>A veteran game developer able to fully own the C++/UE side of our game.</li>

<li>You love putting together a clean architecture, a stable build, and a team working at full speed.</li>

<li>Rust experience is not needed. You can direct our backend engineers on an architectural level.</li>

<li>You care about getting things done, for the team as a whole.</li>

</ul>

<p> </p>

<p><strong>Compensation</strong></p>

<p>As an indie studio we don't compete with AAA compensation. We have the budget to deliver the game and we'll pay you what we can. But our biggest advantage is a great project worth being passionate about. Making a great game means letting people work on tasks they are excited about if at all possible and welcoming feedback on all levels - from minor design details to high level lore and game-design. We're a studio where your effort matters.</p>

<p>We offer long-term, full-time (or part-time) contracts that also include a predictable profit-sharing model on top of your fixed compensation.</p>

<p> </p>

<p><strong>Location</strong></p>

<p>The studio is based in Norway, though all positions are remote. While the timezone is centered around Europe, the team currently spans from the Americas all the way to East Asia.</p>

<p> </p>

<p><strong>How to Apply</strong></p>

<p>You may notice our lists of "requirements" are somewhat minimal. This does not mean we hire anyone. If anything, we are quite picky. Rather it is a hint that the email below goes directly to the studio lead. That is - we will let you write and explain who you are and show us that you are highly capable and motivated.</p>

<p>To apply, send us your portfolio, resume or words to demonstrate who you are and what you can do.</p>

<p> </p>

<p><img src="https://cdn.prod.website-files.com/5e94aac2cae3653ce1e66354/6a220e47bd366f8a2daa0c0a_10Yl0Nd.jpeg"/></p>

</div>

If you think you'd be a good fit, please apply above or contact us.

About Cakefish

Cakefish is hiring for this remote role. Learn more about the company and team when you apply.

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